Apple has updated its Metal graphics API to version 3. New features have been introduced to improve graphics and load times.
Apple’s Metal API (which can be compared to the Vulkan API on Android) was designed to improve the graphics and 3D rendering of games and applications on macOS and iOS. Apple has just lifted the veil, during WWDC 2022, on Metal 3, the latest version of its low-level API.
Better graphics quality
Two novelties have been addressed by Apple. The first is the MetalFX Upscaling function. This will allow developers to offer visually rich scenes while being less greedy for the processor and the graphics chip. This makes possible a scaling of the definition of the images (upscaling) as well as the application of an antialiasing so as not to undergo visually unpleasant phenomena.
The second novelty makes it possible to reduce the loading time of scenes in video games. The latter will be able to take advantage of the API to access the data present on the storage of the device more quickly.
Two new games coming soon
Apple took the opportunity to announce the arrival of two games under macOS: Resident Evil Village and No Man’s Sky. It will also make its arrival on the iPad.
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