In a post on ResetEra, an Epic Games employee explained to the fighting game fan community that Sony and engine designer Unreal Engine are working together to improve lag times on the PlayStation 5. size for the Sony console for a long time.

It’s no secret that the input lag times on Xbox One or Series X⎮S are much better than those of PlayStation 4 and PlayStation 5. And this has long been a problematic point for Sony, especially in terms of fighting games. But the Japanese manufacturer is working on it, and not alone…
Delay times to fill for the PS5
A few months ago, a first tweet from a fighting game specialist had already highlighted the differences in input lag between consoles, with a rather alarming result in terms of input latency for the PS5 on The King of Fighters XV. All this to achieve a fairly substantial number of frames of delay.
In frame:
– XSX 120hz: 3.33f😱
– XSX 60hz: 3.45f🔥
– XSS 120hz: 3.77f 🥲
– XSS 60hz: 3.72f🤷♂️
– PS5: 5.66f🙃
– PS4 on PS5: 4.33f🤔
– PS4 Pro: 4.29f👀#KOFXV— Anis Kx Hmi (@kahikusu) February 15, 2022
Epic to the rescue
The WCCFTech site has thus spotted a discussion on the ResetEra forum on this subject. Launched in mid-February, the conversation was enriched by an interesting opinion: that of an employee of Epic Games.
It’s great to see the passion of the fighting game community and the dedicated effort to analyze the technical nuances of the various titles. We are aware of this problem ofinput lag and are currently working with Sony to support affected developers on our end. Rest assured that we will do our best to help your favorite games shine on all platforms.
The speaker thus slips in interesting information on the fact that Sony and Epic have decided to collaborate to help fighting game developers fill the gap between the two console ranges, still far from certain results on PC gaming.
We don’t know what form this collaboration will take, but it will undoubtedly revolve around the Unreal Engine, which powers many very popular fighting games (Guilty Gear Strive, The King of Fighters XV, Street Fighters…). And Epic owes it. Last month, Tim Sweeney’s group raised two billion dollars from KIRBKI, owner of Lego in particular, and especially from Sony (which had already spun nearly half a billion a few years ago).
The latter has never hidden that his investment with Epic started in particular from an interest in improving the game engine Unreal Engine, of which the PS5 had had the first of the demo of the next version.
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