It’s official, VRR support on PS5, variable image refresh rate, should be coming soon. Explanation of this technology which has a real interest for players.
One of the best consoles you can buy is undoubtedly the PlayStation 5. Of course, if you can find stock, as supply issues continue to plague the world. If you own the latest Sony console, know that very soon it will benefit from VRR support. How do we know? Sony has formalized this news. The VRR arrives at the end of April 2022.
Variable Refresh Rate support starts rolling out globally to PS5 players this week. Full details: https://t.co/8e4kbCH7Td
VRR support is coming to Call of Duty: Vanguard, Destiny 2, Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man Remastered, Ratchet & Clank: Rift Apart, Resident Evil Village, and more.
Already equipping Xbox One X and Xbox Series X / Series S from Microsoft, Sony had announced that the PS5 would also soon be compatible with VRR via HDMI 2.1. But that will have to wait for the next firmware update, which would arrive at the end of January. Will this really change anything for users? We will explain everything to you.
What games are compatible?
Sony has released an initial list of compatible games:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
What is VRR?
The VRR (Variable Refresh Rate) is the variable refresh rate applied to an image to improve its sharpness. So the main purpose of VRR is to eliminate screen tearing, a kind of visual problem that causes the picture to flicker on your TV.
Screen tearing occurs when your TV’s image refresh is out of sync with the rate at which your console or PC graphics card sends images. You then end up with an image on the screen that displays, for example, the upper half ahead of the lower half. This is called the ” tearing “.
Tearing becomes noticeable when using a 60Hz TV and the game frame rate fluctuates between 45fps and 60fps. This is especially noticeable in fast-moving games like FPS. VRR eliminates this by synchronizing the refresh rate of the display with that of the console output. We are also freed from the constraints of classic V-Sync. We can thus exceed 30 im/s, even if theframe ratedoes not consistently reach 60 fps.
VRR is now part of the HDMI 2.1 standard – which also supports eARC – and is a feature of next-gen Xbox Series X, Series S and PS5 consoles. Your TV must therefore be compatible. This technology will also allow you to benefit from the capabilities of your television, 120 Hz on many screens (including most OLEDs), but also 144 Hz on the latest Samsung screens announced.
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